Friday, March 7, 2014

Interactive storytelling- The sound of Knowledge





In C.S. Lewis’s, The Magician’s Nephew, the protagonists of the story are given magic rings that have the ability to transport them to a number of different worlds depending on what pond they jump into while they are in the “World in between the Woods”. To make the story interactive, it would be easy to have the gamer decide what pond to jump into. The intrigue is on the other side. On the other side of the ponds are other worlds, each of which has a sort of puzzle or riddle that forces the player to make a decision. While to the gamer the pond problems seem discrete from previous ponds, missed opportunities and mistakes actually carry over, except in different form. Properly, the very first pond you jump in has a bell in it (as in the story), and you can either ring the bell or not. If you ring the bell, every puzzle you attempt will seem incomplete or unsatisfying in its solution. If you don’t ring the bell, the solutions to the puzzle will be satisfying, but everyone will ask you why you didn’t ring the bell, for no one thought the bell still existed, the power of the bell, the knowledge that goes with it, yada yada, yada. Near the end of the game, the gamer stumbles upon the first world again. I forgot to mention, the gamer had to leave his lover in the first world, and then was kicked out of the world, so that the driving force for his exploration is love. So, the gamer gets all the way around to the original pond and is faced with his last decision. Either ring the bell and gain the power that goes with hearing the sound or ignore the bell and deal with the hankering of not hearing. In both scenarios, he gets to leave with his lover... If he just leaves with his lover, the gamer can return to all the worlds he went to and see that his solutions turned out better than originally thought and is celebrated as a hero with his lover. If he rings the bell, he leaves with his lover, goes to all the worlds again and sees that his solutions have broken down and he needs to re-fix them and also tend to his lover. The real puzzle, the game is designed to go ad infinitum. 

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