Monday, March 10, 2014

Section 2 Opening


Genius By choice

To me, someone exhibits genius when they stir up a stagnant pool of thought. Think Cubism and Picasso, Relativity and Einstein, Apple and Steve Jobs. What each of these examples has in common is the reevaluation of a commonly held understanding of a subject ultimately giving way to explosive progress in their respective fields. These sterling and novel concepts did not happen spontaneously of course. They were mulled over, chewed on, spit out, smelled, smeared, stamped, thrown, picked up, burnt, glued together, magnified, lubricated and, with every transmogrification, scrutinized. And while each of these geniuses had intelligence, their creativity is what granted them access to unclaimed territory. While the developers of genius ideas are often intelligent, they are most certainly creative. And, as I’ve alluded to, creativity doesn’t happen in a vacuum. There is a process involved, and to use a food analogy, it’s like beef. Whether it becomes a meatball, frankfurter, or burger depends on the processing of the raw meat. In this comparison, to create a new beef product, a general knowledge of some meat-manipulations is needed. Breaking away from the analogy, to be creative, it is important to be knowledgeable in a specific field and also to be aware of other paradigms of reasoning.

In Elizabeth Gilbert’s TED talk, she approaches the Greco-Roman belief of people having a genius, instead of being a genius. In her talk, she paints this idea of someone’s “genius” as being some sort of guiding spirit. And to me, this makes sense. If you consider your “genius” as a combination of your genetic disposition and past experiences, than your “genius” is sort of out of your control, perhaps a separate entity altogether. Unless you could choose what you got to experience. And you can, for the most part, although it may be a bit trickier than you think. Bringing in the Radiolab on choice, what difficulties could someone encounter when deciding to try something new? In the last section of the talk, there is a psychological experiment where people had to choose between cat posters and more sophisticated impressionist posters. If you recall the experiment (the group that had to describe their decision vs. the group that didn’t), it reminded me of a very interesting facet of adolescence. The experiment, done on kids, reminds me of myself getting dressed for school. My conversations with myself would go something like, “I want to wear these black jeans, but how will this be received? How would I be able to explain myself if someone asked why I was wearing black jeans? Do I have the reputation needed in order to convincingly wear black jeans?” The connection between the jeans and the posters is the fear of being misperceived and potentially isolated. Even though the kids initially wanted Impressionist posters and I wanted to wear black jeans, we would actually talk ourselves out of it because our reasoning was simply, I like it, or, it’s something different, which to a kid, isn’t very substantial. 

            While the fear of being different from the larger collective of people is an often-experienced feeling among humans, fear of becoming something else and losing one’s identity may be an even stronger driving force.  This self-image, or ego, is how we interact with the world. It is how we make decisions. Don’t think of ego as only a limiting apparatus though, because it is also beautiful tool that streamlines the decision making process. Instead of analyzing every decision ad infinitum, the ego can register things on an emotional spectrum and allow one to arrive at a conclusion relatively quickly. However, the ease in which conclusions can be reached using only emotional reasoning can hamper a person’s chances at growth.  Instead of pursuing different and possibly uncomfortable avenues, we tend to stay on the familiar path when relying only on emotion. Without new experiences and challenges to gather data from, the mind can become a fairly shallow matrix of thought.


Putting it all together, looking at old things through new lenses can expand a person’s creativity, and one way to gain a new lens is to try on some different glasses. If you favor bifocals, try a monocle, and then analyze their discrepancies objectively. Drifting away from the sea of simile and toward the shore of “please stop the metaphors, its making me sick”, holding one frame of reference over another can be detriment to the creative process. Genius exhibits itself in no particular way, making what can be called a work of genius fairly subjective.  So experience some new things, take risks, and expose your genius.

Friday, March 7, 2014

backwards backbone


 the spine is where your emotions are
as i've heard
but i can't feel it right now
      and dessert doesnt help
      and yoga doesnt help
    and drinking doesnt help
      and lifting doesnt help
      and reading doesnt help
                                              im dissorted
head over heart
                         heart over spine
                                             
and thats backwards
 aint it?


Interactive storytelling- The sound of Knowledge





In C.S. Lewis’s, The Magician’s Nephew, the protagonists of the story are given magic rings that have the ability to transport them to a number of different worlds depending on what pond they jump into while they are in the “World in between the Woods”. To make the story interactive, it would be easy to have the gamer decide what pond to jump into. The intrigue is on the other side. On the other side of the ponds are other worlds, each of which has a sort of puzzle or riddle that forces the player to make a decision. While to the gamer the pond problems seem discrete from previous ponds, missed opportunities and mistakes actually carry over, except in different form. Properly, the very first pond you jump in has a bell in it (as in the story), and you can either ring the bell or not. If you ring the bell, every puzzle you attempt will seem incomplete or unsatisfying in its solution. If you don’t ring the bell, the solutions to the puzzle will be satisfying, but everyone will ask you why you didn’t ring the bell, for no one thought the bell still existed, the power of the bell, the knowledge that goes with it, yada yada, yada. Near the end of the game, the gamer stumbles upon the first world again. I forgot to mention, the gamer had to leave his lover in the first world, and then was kicked out of the world, so that the driving force for his exploration is love. So, the gamer gets all the way around to the original pond and is faced with his last decision. Either ring the bell and gain the power that goes with hearing the sound or ignore the bell and deal with the hankering of not hearing. In both scenarios, he gets to leave with his lover... If he just leaves with his lover, the gamer can return to all the worlds he went to and see that his solutions turned out better than originally thought and is celebrated as a hero with his lover. If he rings the bell, he leaves with his lover, goes to all the worlds again and sees that his solutions have broken down and he needs to re-fix them and also tend to his lover. The real puzzle, the game is designed to go ad infinitum.